The Convoy project is a system that provides training for armored and unarmored vehicles and weapon systems in a controlled and realistic virtual simulation environment. The system allows more than one simulator systems to run in the same scenario simultaneously. The simulator provides basic and scenario based training using various virtual scenarios. With realistic vehicle dynamics and motion platforms, the simulator provides the user the feeling of controlling a real vehicle. Measuring trainees’ reactions in unexpected conditions, improving their ability of decision making under critical conditions by accomplishing firing and weapon usage while the vehicle is moving and stopped, learning the mistakes that are intolerable in real life through training repetitions. Created simulator systems include effects and scenarios in a high fidelity level of realism.
One of the most noteworthy features is the simulation environment generated by multiple projectors attached to the physically modeled vehicles. Both the trainees driving the vehicle and the trainees using the weapons will truly feel that they are in a battle environment.
Click here for detailed Convoy Simulator brochure.
Multiplayer architecture allows training multiple personnel on the same scenario simultaneously.
Due to the realistically modeled vehicle hardware, trainees feel life-like movements, rotations, and impacts of the vehicle. Repulsion enhanced, laser focused weapon hardware provides a realistic shooting experience for the trainees. Giant simulation screens created by multiple projectors and realistic sounds make the trainees feel like they are in a real battle environment.
Simulated crowds, characters, and vehicles equipped with artificial intelligence provide easily controllable autonomous scenario objects.
HLA (High Level Architecture)
The Convoy Training Simulator implementation is HLA compliant, allowing a scalable environment. HLA is a specification that provides an infrastructure for integrating multiple simulation systems and allows for the creation of distributed simulation systems.
Common Scenario Training
Multiple drivers training in a common scenario
Driver and shooters training in a common scenario
Training of multiple groups
Driving training in rural and urban environments
Use of real vehicle mechanics
Advanced I/O usage
Integrated 6 DOF motion platform
Various types of machinegun/bomb launcher simulations
High fidelity ballistic modelling
Pedestrian behavior in urban environment
Simulation of computer controlled forces
Crowd behavior models
Mission and planning management
Common scenario environment
Night vision and thermal camera
Rain, snow, fog
Sun, moon, stars
Scenario Creation and Management Tool
CBS based scenario control
Changing the object features
Shooting, mine, bomb, and rocket control
Analyzing and Reporting Tool
Dynamic criteria definition
Determining special traffic criteria
Assessment and evaluation
User performance analysis
Graphical and statistical measurements
Record and Analysis
Simulation and incident records
Various camera views
Forward, backward, fast play, pause