EDUSİM

EduSIM is a new generation gamified education support system developed by Simsoft. Institutions can quickly perform time-consuming activities such as providing training, reinforcing the training they provide, and conducting exams through EduSIM. Players will both learn and have fun with the points they earn, the badges they will receive and the achievements they will reach by doing the scenarios, trainings, quizzes and competitions defined for them in the places they want, at the times they want.

Detailed Information

Photos

Videos

EduSIM is a new generation gamified education support system developed by Simsoft. Institutions can quickly perform time-consuming activities such as providing training, reinforcing the training they provide, and conducting exams through EduSIM. Players will both learn and have fun with the points they earn, the badges they will receive and the achievements they will reach by doing the scenarios, trainings, quizzes and competitions defined for them in the places they want, at the times they want.


General Features

UI/UX design compatible with all mobile devices,

  • Leaderboard, Badges and Achievements,
  • Enterprise-specific "Dashboard",
  • Detailed reporting on a user basis through the "Management Panel",
  • Corporate-specific design reflecting corporate identity,
  • Embedding content and videos into questions or question transitions,
  • The necessary authorizations can be given to the people requested by the institution through the "Admin Panel".


Technical Specifications

  • EduSIM application is developed in Turkish language, extra languages can be added optionally.
  •  EduSIM application is compatible with iOS and Android operating systems and can be downloaded using the App Store and Google Play Store applications.
  • Web version can be used on desktop and tablet computers.
  • All statistical data of EduSIM users are kept in the database.


MODULES

  • Scenario Module (Scenario)
  • Questions and answers are parametrically defined.
  • The user shapes the scenario according to the answers he/she gives.
  • It identifies the topics that users have difficulty with and allows the trainer to focus on these topics.
  • Content and videos can be added.


Duel Module (Challenge)

  • Users are paired randomly and in pairs.
  • In each round, the user who gives the correct answer the fastest moves on to the next round.
  • It identifies the topics that users have difficulty with and allows the instructor to focus on these topics.
  • Content and videos can be added.

Live Course Module

  • In a virtual classroom, all players answer questions within a set period of time.
  • After the training sessions, a quick quiz is created to go over the training content.
  • At the end of the game, the instructor sees a detailed report about each player.

Multi Challenge Module

  •  It is ensured that the same questions are answered at the same time and within a certain period of time.
  •  Users who answer incorrectly are eliminated from the game but can follow the game in spectator mode.
  •  A detailed report is provided for each player.
  •  Content and videos can be added.