Firefighting Simulation System (Topfire)

Serious games are real-event simulations that use the main purpose of classic games, which is entertainment, as a tool and mainly aim to educate and guide players towards specific goals. Serious game technologies provide players with the processes they would manage in real life, such as analysis, decision-making, planning

under constraints, in a virtual environment. In this context, there is a wide range of sectoral applications for serious gaming technologies; it provides significant benefits for public and private institutions that intensively carry out strategic planning and decision-making processes such as education, finance, defense, health, scientific research, engineering, project management, advertising, sales / marketing.

Detailed Information

Photos

Videos

With its infrastructure and experience in simulation systems and tactical game applications, Simsoft develops serious game systems that are customized on a sectoral basis. Closely following technological developments, Simsoft creates scenarios that can be used for different purposes and in different environments, and productizes them as computer games by supporting them with interesting visuals and models. Simsoft also aims to produce future game projects faster and more realistically with the infrastructure system it is developing.

Simsoft focuses on Tactical and Operational Games and Decision Support Games in the serious games it develops. Our prominent projects:


ARSIM: AIR SEARCH and RESCUE (ARFF) TACTICAL TRAINING SIMULATION

The main purpose of the tactical simulation game is to reinforce the knowledge that ARFF personnel learn through "Computer Based Basic Training" with realistic accident scenarios integrated into the game. Thanks to the error-prone simulation game, the personnel to be trained can see the results of their correct and incorrect decisions, can react dynamically to these results, and are trained quickly and effectively with the interactive world.


Key Features

 Dynamic fire mechanics depending on the initial source and various weather conditions

 "Trainer Module" to shape the accident scenario during gameplay

 "Scenario Editor" that allows you to fictionalize different types of airport accidents

"Measurement System" that enables the instructor to measure and evaluate student performance


Tactical Training Areas

  • Accurate and fast communication
  • Fast and accident-free arrival at the scene
  • Accident analysis
  • Positioning
  • Intervention prioritization
  • Intervention with the right tool and in the right way


Visualization

  • 3D game world
  • Real airports
  • Real vehicles used in the operation
  • Realistic human models
  • Day and night operations
  • Dynamic weather conditions
  • Fire effects reinforcing the accident fiction